Post by nonnaci on Sept 14, 2017 12:01:13 GMT
See FAQ for general questions/concerns.
Q. I want to disable the reverb and just use the binaural panner. What do I do?
A. In Velvet reverb mode, setting the Quality to 0 will disable the reverb, vastly reduce CPU usage, and only playback sound from direct sources. Alternatively, you can turn the send knob to 0 so that the reverb can fade-out in real-time. CPU usage however will not be reduced in this case.
Q. Where's the pre-delay? How can I adjust when the reverb kicks in?
A. There's no pre-delay knob per-se. Instead, early and late reflections kick in depending on the size of the room/space (this was necessary to produce convincing sounding spatialized sources). Make the space larger if you want to hear that slapback.
Q. How can I switch to a traditional (non-binaural) reverb processing mode?
A. Assuming you don't want to spatialize the direct-source anymore, turn off the "spatialize" switch, turn on the "solo reverb" switch, and adjust the mix knob.
Q. How can I test mono-compatibility?
A. One way is to disable spatialization and set the interaural time-delay (ITD) to 0. This will remove and left and right channel delays for the direct source (volume however will follow different panning laws depending on source placement). The reverb however will remain in stereo and its left/right correlation may vary according to the reverb mode.
Q. How do I tune room sizes X Y Z?
A. The room dimensions effect how early & dense reflections along different directions are. This is most apparent in the Lime Reverb algorithm where discrete reflections are emphasized. In general, narrow dimensions increase density and conversely larger dimensions produce sparser reflections.
Q. Which channels accept side-chains inputs?
A. Normally channels 3-4 but this is DAW dependent. e.g. Logic uses 7-8.
Q. My DAW doesn't support multi-channel inputs. How do I route more input sources into the plugin?
A. Most DAWs support side-chaining so it may be possible to route 2 additional sound-sources into the plugin, often into source #3-4.
Q. I want to create a more "lively" sound-field. Any tips?
A. Normally, the human head doesn't remain perfectly still. Instead, we subconsciously make micro-adjustments in our head angle/position as to better localize sound. In your DAW, you can either automate the listener's orientation yaw/pitch via external curves (low-pass a Gaussian noise function for smoothness) or alternatively use Muze's spin knob and reduce its rotation range.
Q. Gated reverb?
A. In Neptune mode, increase spread, decrease RT60 time, vary density, solo reverb.
Q. I want to disable the reverb and just use the binaural panner. What do I do?
A. In Velvet reverb mode, setting the Quality to 0 will disable the reverb, vastly reduce CPU usage, and only playback sound from direct sources. Alternatively, you can turn the send knob to 0 so that the reverb can fade-out in real-time. CPU usage however will not be reduced in this case.
Q. Where's the pre-delay? How can I adjust when the reverb kicks in?
A. There's no pre-delay knob per-se. Instead, early and late reflections kick in depending on the size of the room/space (this was necessary to produce convincing sounding spatialized sources). Make the space larger if you want to hear that slapback.
Q. How can I switch to a traditional (non-binaural) reverb processing mode?
A. Assuming you don't want to spatialize the direct-source anymore, turn off the "spatialize" switch, turn on the "solo reverb" switch, and adjust the mix knob.
Q. How can I test mono-compatibility?
A. One way is to disable spatialization and set the interaural time-delay (ITD) to 0. This will remove and left and right channel delays for the direct source (volume however will follow different panning laws depending on source placement). The reverb however will remain in stereo and its left/right correlation may vary according to the reverb mode.
Q. How do I tune room sizes X Y Z?
A. The room dimensions effect how early & dense reflections along different directions are. This is most apparent in the Lime Reverb algorithm where discrete reflections are emphasized. In general, narrow dimensions increase density and conversely larger dimensions produce sparser reflections.
Q. Which channels accept side-chains inputs?
A. Normally channels 3-4 but this is DAW dependent. e.g. Logic uses 7-8.
Q. My DAW doesn't support multi-channel inputs. How do I route more input sources into the plugin?
A. Most DAWs support side-chaining so it may be possible to route 2 additional sound-sources into the plugin, often into source #3-4.
Q. I want to create a more "lively" sound-field. Any tips?
A. Normally, the human head doesn't remain perfectly still. Instead, we subconsciously make micro-adjustments in our head angle/position as to better localize sound. In your DAW, you can either automate the listener's orientation yaw/pitch via external curves (low-pass a Gaussian noise function for smoothness) or alternatively use Muze's spin knob and reduce its rotation range.
Q. Gated reverb?
A. In Neptune mode, increase spread, decrease RT60 time, vary density, solo reverb.