Post by nonnaci on Sept 20, 2017 12:49:49 GMT
See FAQ for general questions/concerns.
Q. How do I create interesting beats like the ones in the presets?
A. Start with some predefined pattern using a sequencer (your DAW may have one already). Disable all but the direct source *. Then start enabling sources one-by-one with different tempo-syncs and positions. Unlink the source and start tweaking the other effects to your liking. Repeat
Q. How do I create reverb-ish after effects?
A. Use the swirl knob to cross-mix all feedback lines including the muted ones. Link all the muted source's parameters and set tweak the modulation as to break-up resonances and create a washy tail. Then bump up the feedback amount. The degree of swirl will effect the rate that the feedback lines to blend into a reverb tail.
Q. When do i use the soft-clipper?
A. By default, a hard clipper will prevent uncontrollable feedback (amount can go upto 150%) which may cause some harsh sounding distortion. The soft-clipper rounds out many of the higher harmonics and is useful for the transient processor when >100% feedback amt. is used to exaggerate either the onset attack or release.
Q. 8 delays is much. How do I separate out the beats?
A. A combination of filtering (adjusting the high-low cuts and resonances) and modifying the transient properties will achieve this.
Q. I'm not getting good elevation localization for certain sounds?
A. Hearing elevation, especially via HRTF models, typically require broad-band sound sources with interesting high-frequency content. If your input source is narrow-band, use the Force settings to add different types of harmonic distortions.
Q. How do I effectively use the distortion functions under the Force menu?
A. Distortion is a powerful effect for adding additional harmonics when the input source is narrow. However, the effect is non-linear and difficult to control if your sound source rapidly evolves or is some form of polyphony (you'll get unintended harmonics). For broadband sources, an interesting trick is to bandlimit or cut out certain frequencies before distortion. This can be done by changing the distance mode to one of the many high/low pass filter variations.
Q. How do I test for mono-compatibility?
A. Set mode to Pan-0 for panning + 0 interaural time-delay.
Q. What is the role of the oversampling selector?
A. Oversampling is done to add headroom in frequency so that filters can remove the aliasing effects of the distortion function. Set the factor to 0 if you're not using distortion as this will improve CPU performance.
Q. How do I create interesting beats like the ones in the presets?
A. Start with some predefined pattern using a sequencer (your DAW may have one already). Disable all but the direct source *. Then start enabling sources one-by-one with different tempo-syncs and positions. Unlink the source and start tweaking the other effects to your liking. Repeat
Q. How do I create reverb-ish after effects?
A. Use the swirl knob to cross-mix all feedback lines including the muted ones. Link all the muted source's parameters and set tweak the modulation as to break-up resonances and create a washy tail. Then bump up the feedback amount. The degree of swirl will effect the rate that the feedback lines to blend into a reverb tail.
Q. When do i use the soft-clipper?
A. By default, a hard clipper will prevent uncontrollable feedback (amount can go upto 150%) which may cause some harsh sounding distortion. The soft-clipper rounds out many of the higher harmonics and is useful for the transient processor when >100% feedback amt. is used to exaggerate either the onset attack or release.
Q. 8 delays is much. How do I separate out the beats?
A. A combination of filtering (adjusting the high-low cuts and resonances) and modifying the transient properties will achieve this.
Q. I'm not getting good elevation localization for certain sounds?
A. Hearing elevation, especially via HRTF models, typically require broad-band sound sources with interesting high-frequency content. If your input source is narrow-band, use the Force settings to add different types of harmonic distortions.
Q. How do I effectively use the distortion functions under the Force menu?
A. Distortion is a powerful effect for adding additional harmonics when the input source is narrow. However, the effect is non-linear and difficult to control if your sound source rapidly evolves or is some form of polyphony (you'll get unintended harmonics). For broadband sources, an interesting trick is to bandlimit or cut out certain frequencies before distortion. This can be done by changing the distance mode to one of the many high/low pass filter variations.
Q. How do I test for mono-compatibility?
A. Set mode to Pan-0 for panning + 0 interaural time-delay.
Q. What is the role of the oversampling selector?
A. Oversampling is done to add headroom in frequency so that filters can remove the aliasing effects of the distortion function. Set the factor to 0 if you're not using distortion as this will improve CPU performance.