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Post by nonnaci on May 16, 2017 14:52:50 GMT
Lets have at it! Bugs/feature requests/sound quality/comments.
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Post by yellowmix on May 21, 2017 3:01:04 GMT
Just started playing with it, first impressions, it's really interesting. Dove right into using spin and abusing ITD to get modulation effects. Got wet squiggling with a trumpet, but a nice moving coloration with decaying percussion like a gong.
The CPU usage range is extremely varied. Like the manual says, spatialization basically doubles CPU usage. Quality at 6 sounds divine but breaks down rapidly with spin+spatialization. Quality 3 sounds plenty good with modulation. Had it breaking up on the sustained trumpet sample with high settings but not on a longer gong sample, strangely enough. Renders just fine.
Is there going to be a preset system? It's a pretty deep reverb and most people could use some starting points.
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Post by nonnaci on May 21, 2017 9:28:45 GMT
Just started playing with it, first impressions, it's really interesting. Dove right into using spin and abusing ITD to get modulation effects. Got wet squiggling with a trumpet, but a nice moving coloration with decaying percussion like a gong. The CPU usage range is extremely varied. Like the manual says, spatialization basically doubles CPU usage. Quality at 6 sounds divine but breaks down rapidly with spin+spatialization. Quality 3 sounds plenty good with modulation. Had it breaking up on the sustained trumpet sample with high settings but not on a longer gong sample, strangely enough. Renders just fine. Is there going to be a preset system? It's a pretty deep reverb and most people could use some starting points. Indeed, modifying ITD and even the (pan + mod switch) with spin will produce modulation effects. Next beta release will have a full modulation (via variant of ITD model) option in case some people don't like the wet part of the squiggling (I call it sponge effect hehe). CPU usage does vary and level 6 is certainly overkill (like ultra-high) but could find use when spatialization is disabled. Performance should be signal and reverb-time independent tho. Will look into this. There're 30 presets ready for the next beta. How was the spatialization / externalization itself?
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Post by yellowmix on May 22, 2017 7:59:32 GMT
Might be due to the way Reaper does plugin delay compensation. I swapped the samples and it broke up at the same time points. Not a bug, sorry for sending you on a wild goose chase. I love that there *is* an overkill setting. 2CAudio are the only other reverb plugin developers I know that let users abuse their CPUs like that. There's definitely use for me even with spatialization, it just needs to be rendered offline.
Glad to hear about the presets.
I can report Reaper handles 9 in channels just fine. I love positioning random things around the field. The HRTF is excellent. I put a speaker behind my left ear and that's exactly where it's coming from. The number of options is amazing for a tweak junkie like me. It changes significantly with the Axis switch, and I close my eyes and imagine headbanging. Axis modulating pitch creates a creamy coloration with enough RT60.
The reverb is nice. I like how the specular control affects both early and late reflections, and providing easily-accessible seed control is something I haven't seen in other reverbs.
Regarding spin, is it possible to set a spin range instead of having it do complete revolutions? Basically bounce back and forth.
Also, with the field placement, clicking/scrolling in the field cycles to the next position in order. Is it possible to go directly to a specific position by clicking on it? Would speed up workflow significantly.
Props on the manual. It explains everything well and clearly. The diagrams are especially helpful.
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Post by nonnaci on May 22, 2017 9:38:47 GMT
Regarding spin, is it possible to set a spin range instead of having it do complete revolutions? Basically bounce back and forth. Also, with the field placement, clicking/scrolling in the field cycles to the next position in order. Is it possible to go directly to a specific position by clicking on it? Would speed up workflow significantly. Props on the manual. It explains everything well and clearly. The diagrams are especially helpful. Setting a spin range is a good idea although the current way that it's handled is not like a conventional LFO/oscillator; I may consider adding more predefined movement patterns into a menu of sorts which would replace the axis switch or just another mini-knob to set that range. For directly selecting a sound-sources, the next beta has this feature (it does indeed speed up workflow).
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Post by yellowmix on May 25, 2017 15:30:49 GMT
Amazing update!
Thank you so much for adding spin range! It helps create more subtle effects. It would be nice if it could be handled like an LFO with various shapes, at least sine or triangle. But the predefined movement sounds good, too.
Love that the position knobs are now endless encoders. Improves workflow almost as much as direct selection of sound source.
This plugin is getting really deep!
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Post by nonnaci on May 25, 2017 15:56:50 GMT
Amazing update! Thank you so much for adding spin range! It helps create more subtle effects. It would be nice if it could be handled like an LFO with various shapes, at least sine or triangle. But the predefined movement sounds good, too. Love that the position knobs are now endless encoders. Improves workflow almost as much as direct selection of sound source. This plugin is getting really deep! Ah, for spin ranges < 360, the default pattern is an sine LFO between base yaw or pitch +- specified degrees.
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Post by Daniel on Jun 5, 2017 15:09:49 GMT
Hi there,
Has this been tested in Nuendo/Cubase on the Mac? I can't get the plugin to be recognised using Nuendo. It also appears to work in Max/MSP but will not show the GUI. Works fine in Reaper, but I really need it in Nuendo. Any thoughts?
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Post by nonnaci on Jun 5, 2017 17:11:44 GMT
Hi there, Has this been tested in Nuendo/Cubase on the Mac? I can't get the plugin to be recognised using Nuendo. It also appears to work in Max/MSP but will not show the GUI. Works fine in Reaper, but I really need it in Nuendo. Any thoughts? Which versions of Nuendo and Cubase are you testing for? I can only confirm Cubase 6.5 and the initial sentinel verification check in version 9.
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Post by Daniel on Jun 5, 2017 17:33:04 GMT
Nuendo 7.0.3
Max 7.2.3
Thanks
D.
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Post by nonnaci on Jun 5, 2017 20:19:13 GMT
Nuendo 7.0.3 Max 7.2.3 Thanks D. For Max/MSP, looks like the vst GUI will show if you launch Max in 64-bit mode (right-click->Get info->Unselect run 32bit mode). I've reproduced the blank GUI in the default 32-bit mode but had no success fixing. For Nuendo, I don't have the e-license so I couldn't test on their trial version. Did a test on the latest Cubase Elements 9 and had no problems tho. Did you use a custom path and rescan?
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Post by Daniel on Jun 5, 2017 21:33:22 GMT
It's in my normal VST path (Library/Audio/Plug-Ins/VST)
I have rescanned and tried it from other locations also.
D.
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Post by Daniel on Jun 5, 2017 21:49:16 GMT
I have confirmed the GUI showing in Max under 64bit.
I tried reverting Nuendo to 32bit, but the plugin still is not recognised - very odd.
Anything else you can think of to try?
D.
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Post by nonnaci on Jun 5, 2017 22:03:27 GMT
I have confirmed the GUI showing in Max under 64bit. I tried reverting Nuendo to 32bit, but the plugin still is not recognised - very odd. Anything else you can think of to try? D. Hmm. Another idea is to reset the Nuendo/Cubase's blacklist (/Users/<user name>/Library/Preferences/Cubase 8/Vst2xBlacklist Cubase (x86_64).xml) and then hit update/rescan again.
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Post by Daniel on Jun 6, 2017 18:07:44 GMT
Muze had indeed been blacklisted, but I have deleted the blacklist and restarted/rescanned several times now, and it gets re-blacklisted every time.
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