Post by nonnaci on Jan 22, 2018 15:49:26 GMT
Q. Which DAWs are supported?
A. Tested combinations of DAWs/OSs: Reaper (PC/MAC) works with VST/AU. FLStudio/PC works with VST. Ableton Live (PC/MAC) works with VST. Cubase elements 8 (PC/MAC) works with VST. MuLab (Mac) works with VST. Bitwig (PC) works with VST. Logic AU supports all output configurations except 16 channel AmbiX.
Q. How do I create early reflections?
A. For several sources, set the channel to the same input stream, add some delay or depth, and adjust the strength and add chorus.
Q. How do I create more delay-like effects?
A. In Reverb tab, turn down attack and scatter settings. Then modify rotator controls such as Refl. Azimuth, Refl. Elevation, and the P-pong switch.
Q. For Ambisonics input mode, how do I blend original and reverb?
A. Lower the mix knob percent. At 100%, the output is entirely the reverb and any early directional information may be lost depending on the settings. Do a 50% blend if you want to still spatialize some of the original.
Q. For multichannel input mode, how do I solo reverb without direct sources?
A. Set depth of all sources to maximum.
Q. Stereo compatibility?
A. Closest setting is Out->Headphone->Stereo/Binaural/Hybrid which will omit spatial filters that color the sound, apply modified panning laws to left/right, and slightly delay left/right for off-centered sound-sources. Next closest is Out->Speaker->Stereo which will only decode from non-vertical Ambisonics components.
Q. Differences with Muze plugin?
A. Zephyr works in the Ambisonics domain and supports additional Ambisonics and surround speaker output configurations suited for 360 video, AR/VR, and exhibition type application. Sound wise, Muze architecture has superior directional spatialization (particularly elevation) and multiple reverb algorithms to play with. Zephyr architecture has superior depth placement of sound sources and greater control over early reflection and reverb spatial distribution.
Q. Source placement? Mercator projection?
A. For source-placement, imagine a typical world-map where left ear is the Americas, right ear is Asia, and the top/bottom collapse to north and south poles. Just like that world map, the Mercator projection is the head projected onto a map.
Q. How do I make dense reverb?
A. Increase attack and scatter, raise modulation rate / depth, and enable the pre-chorus processor (stage > 0) attached to each sound-source to break up resonances.
Q. For Amb. input mode, how do blend it with reverb?
A. The mix knob will control the ratio between the dry input and the wet reverb. The delay between dry and reverb onset is implicitly controlled by the reverb-size knob.
Q. Gated reverb?
A. Switch to mono input, enable all sources, add variable delay, leave strength at 1, depth at 0, and either turn off reverb or lower the time if you want the gated reverb to have a slight release.
Q. Dynamic movements? Atmosphere effects?
A. Setup two Zephyr instances in serial. Have the first Zephyr instance output to an Ambisonics with reverb acting delay-like (attack & scatter set low, rotation azimuth or elevation non-zero). Have second Zephyr instance input from Ambisonics with reverb acting like reverb (attack & scatter set high). Then adjust mix knob accordingly to get blend of moving reflections and reverb.
Q. Advanced movements?
A. Setup multiple Zephyr instances on several channels, set the output mode to Ambisonics, have reverb acting delay-like (attack & scatter set low, rotation azimuth or elevation non-zero), send them all to a common bus, place a Zephyr instance on that bus with Ambisonics input.
Q. How do I suppress earlier reflections part of reverb? (non-additional source based)?
A. Assuming attack and scatter are set high, play around with the reflection-azimuth and reflection-elevation controls so that the early reflections don't build up in one spatial region. Use the display control to visualize.
A. Tested combinations of DAWs/OSs: Reaper (PC/MAC) works with VST/AU. FLStudio/PC works with VST. Ableton Live (PC/MAC) works with VST. Cubase elements 8 (PC/MAC) works with VST. MuLab (Mac) works with VST. Bitwig (PC) works with VST. Logic AU supports all output configurations except 16 channel AmbiX.
Q. How do I create early reflections?
A. For several sources, set the channel to the same input stream, add some delay or depth, and adjust the strength and add chorus.
Q. How do I create more delay-like effects?
A. In Reverb tab, turn down attack and scatter settings. Then modify rotator controls such as Refl. Azimuth, Refl. Elevation, and the P-pong switch.
Q. For Ambisonics input mode, how do I blend original and reverb?
A. Lower the mix knob percent. At 100%, the output is entirely the reverb and any early directional information may be lost depending on the settings. Do a 50% blend if you want to still spatialize some of the original.
Q. For multichannel input mode, how do I solo reverb without direct sources?
A. Set depth of all sources to maximum.
Q. Stereo compatibility?
A. Closest setting is Out->Headphone->Stereo/Binaural/Hybrid which will omit spatial filters that color the sound, apply modified panning laws to left/right, and slightly delay left/right for off-centered sound-sources. Next closest is Out->Speaker->Stereo which will only decode from non-vertical Ambisonics components.
Q. Differences with Muze plugin?
A. Zephyr works in the Ambisonics domain and supports additional Ambisonics and surround speaker output configurations suited for 360 video, AR/VR, and exhibition type application. Sound wise, Muze architecture has superior directional spatialization (particularly elevation) and multiple reverb algorithms to play with. Zephyr architecture has superior depth placement of sound sources and greater control over early reflection and reverb spatial distribution.
Q. Source placement? Mercator projection?
A. For source-placement, imagine a typical world-map where left ear is the Americas, right ear is Asia, and the top/bottom collapse to north and south poles. Just like that world map, the Mercator projection is the head projected onto a map.
Q. How do I make dense reverb?
A. Increase attack and scatter, raise modulation rate / depth, and enable the pre-chorus processor (stage > 0) attached to each sound-source to break up resonances.
Q. For Amb. input mode, how do blend it with reverb?
A. The mix knob will control the ratio between the dry input and the wet reverb. The delay between dry and reverb onset is implicitly controlled by the reverb-size knob.
Q. Gated reverb?
A. Switch to mono input, enable all sources, add variable delay, leave strength at 1, depth at 0, and either turn off reverb or lower the time if you want the gated reverb to have a slight release.
Q. Dynamic movements? Atmosphere effects?
A. Setup two Zephyr instances in serial. Have the first Zephyr instance output to an Ambisonics with reverb acting delay-like (attack & scatter set low, rotation azimuth or elevation non-zero). Have second Zephyr instance input from Ambisonics with reverb acting like reverb (attack & scatter set high). Then adjust mix knob accordingly to get blend of moving reflections and reverb.
Q. Advanced movements?
A. Setup multiple Zephyr instances on several channels, set the output mode to Ambisonics, have reverb acting delay-like (attack & scatter set low, rotation azimuth or elevation non-zero), send them all to a common bus, place a Zephyr instance on that bus with Ambisonics input.
Q. How do I suppress earlier reflections part of reverb? (non-additional source based)?
A. Assuming attack and scatter are set high, play around with the reflection-azimuth and reflection-elevation controls so that the early reflections don't build up in one spatial region. Use the display control to visualize.